Adobe is calling on developers to build compelling Adobe AIR apps, as well as to take part in the beat programs for Adobe AIR 3 and Flash Player 11.
In a blog post, Adobe and Sony announced the Adobe AIR App Challenge, a competition sponsored by Sony.
“We’re looking to get some great AIR apps on Android Market optimised for the two ‘Sony Tablet’ models coming out this fall,” said Craig Corica, social media director at Adobe.
Only 80 finalist slots are available and developers can submit apps starting now until October 10 for the first round of the competition. Final submissions must be available on Android Market by the due date of November 11.
Corica also said Sony will be a platinum sponsor for Adobe MAX, Adobe’s annual conference kicking off in Los Angeles on October 1. Visit the Adobe AIR App Challenge site for details and deadlines. Due to the need for early access to pre-release prototypes, the contest is only open to submissions from the UK, the United States, Germany, Italy, Japan and Spain.
Adobe also announced the availability of the Adobe AIR 3 beta and the Adobe Flash Player 11 beta for desktop platforms on Adobe Labs. AIR and Flash Player continue to drive innovation for rich, engaging digital experiences with new features for cross-device stand-alone application development and expressive rich Internet applications, games and videos in the browser, Adobe officials said. And some of the features from the Flash Player Incubator, such as Stage 3D and 64-bit support, have been moved into this beta release. Developers can test and provide feedback on the new features, and should also focus on testing existing content for compatibility and stability.
According to a blog post by Emmy Huang, senior product manager for Adobe Flash Player, key features and performance enhancements in the Flash Player 11 and AIR 3 betas include:
Adobe also announced a new public bugbase system where developers can file bugs and feature requests for both Flash Player and AIR. The new bugbase is a public front end to Adobe’s internal bugbase, which will improve tracking, communication and responsiveness for issues and feature requests. The former bugbase will remain as read-only, and Adobe is in the process of transferring over all relevant issues and feature requests to the new system, the company said.
Adobe is bringing 3D to the Web in Flash Player and apps through AIR, Huang said.
“Because two of our primary design goals were to ensure Stage 3D will run great on mobile devices without compromising security, the Stage 3D implementation exposes a specific set of GPU features, resulting in a small API surface, making it easier to secure,” Huang said in her post.
“We also added restrictions that help mitigate many of the security concerns around accessing OpenGL,” she added. “For instance, we limit the number of calls per frame, minimising the risk of denial-of-service attacks. We also designed a simple shader language [AGAL – Adobe Graphics Assembly Language] with restrictions such as prohibiting loops or functions inside shaders. The simplicity of AGAL makes it also easy to verify and validate compared to the GLSL [OpenGL Shading Language] dialect that is used by other solutions like WebGL.”
This first beta is a desktop release but Adobe is hard at work on a mobile version which will be coming soon, Huang said.
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