Fresh off the heels of a successful and exciting Game Developers
Conference (GDC 2019), Unity Technologies (https://unity3d.com),
creator of the world’s most widely used real-time 3D development
platform, today announced that Unity 2019.1 is now available to creators
worldwide. Unity 2019.1 includes almost 300 new features and
improvements, including powerful, production-ready versions of the
Lightweight Render Pipeline, the Burst Compiler, and the Shader Graph,
which are helping creators and teams of all sizes more easily build
high-fidelity, high-performance experiences on the widest range of
platforms available today. Unity 2019.1 is available to download from
the Unity
Store.
“With the release of Unity 2019.1, we are continuing to deliver on our
promise of making Unity the most powerful and accessible real-time 3D
development platform, regardless of team size or skill level,” said
Brett Bibby, Vice President of Engineering, Unity Technologies. “Powered
by production-ready versions of the Lightweight Render Pipeline, and the
Burst Compiler from the Data-Oriented Tech Stack, Unity 2019.1 will help
further expand our leadership in mobile, while also pushing the
capabilities of our platform to provide even greater support for
high-performance, high-fidelity creations.”
Unity currently powers more than 45% of the top 1000 mobile games.
Innovators in the world of mobile continue to use Unity to engage
audiences and entertain them on the widest range of platforms. Upcoming
titles include Disney Sorcerer’s Arena (Glu Mobile), which uses
the Lightweight Render Pipeline to capture a new and unique visual style
of Disney and Pixar characters designed specifically for the game, and Call
of Duty: Mobile (Activision and Tencent), a new free-to-play game
built in Unity that brings together maps, modes, weapons, and characters
from across the Call of Duty franchise.
The release of Unity 2019.1 expands capabilities in the world of mobile
development and introduces new key features and improvements including:
-
Lightweight Render Pipeline (Release) – now production ready, a
pre-built Scriptable Render Pipeline that is optimized for delivering
high graphics performance. It’s scalable to mobile platforms, as well
as high-end consoles and PCs. -
Burst Compiler (Release) – the Data-Oriented Tech Stack unlocks
high-performance, multithreaded capabilities on Unity that scale all
the way from the high-end to the low-end platforms, empowering
developers to achieve high-end performance faster. The Burst Compiler
is a component which compiles Entity Component System C# Jobs to
leverage comparable performance to hand-optimized custom solutions. -
Shader Graph (Release) – artists now have the power to easily
customize object surfaces without writing any code through a real-time
drag-and-drop interface, encouraging experimentation and speeding up
the iteration process. -
Mobile Adaptive Performance (Preview) – building on Samsung’s
GameSDK, Unity and Samsung have partnered to help developers optimize
their mobile game experiences on the Samsung Galaxy S10 and Galaxy
Fold, balancing hardware demands to provide a better user experience
on mobile. More handsets will be added in the future. -
Unity Physics (Preview) – Unity has partnered with Havok to
build a world-class physics system on top of the Data-Oriented Tech
Stack. The new physics system, Unity Physics, is available now, while
Havok Physics will be available in June. -
AR Foundation Framework (Preview) – will allow developers to
build once and deploy across ARKit and ARCore. It also helps them
overcome some of the common challenges of AR development, such as
anchoring digital objects in the real world, the visual fidelity of
those digital objects, and more, saving hours of time and resources.
Unity 2019 continues the biggest evolution in the history of Unity, and
the latest innovations were on display at GDC 2019. Creators looking to
get the most out of modern GPUs were shown The
Heretic, the latest real-time cinematic from the Unity Demo Team. It
utilizes the High Definition Render Pipeline, along with other
off-the-shelf Unity technologies, to demonstrate what is possible today
in Unity. Additionally, Unity announced that it is working closely with
NVIDIA to offer production-focused early-access for real-time
ray tracing in the High Definition Render Pipeline, with an
optimized preview solution available for customers in the second half of
2019.
Unity exists to empower the success of the world’s creators with the
most accessible and powerful real-time 3D development and monetization
platform. Games and experiences made with Unity have reached more than 3
billion devices worldwide this year and were installed more than 29
billion times in the last 12 months.
See here for a full
list of Unity 2019.1 updates.
About Unity Technologies
Unity is the creator of the world’s most widely used real-time 3D
development platform that gives developers around the world the tools to
create rich, interactive 2D, 3D, VR and AR experiences in various
industries including games, film and entertainment, automotive,
architecture, construction and engineering (AEC). Unity’s 1,000 person
development team keeps the company at the bleeding-edge of technology by
working alongside partners such as Google, Facebook, Magic Leap, Oculus
and Microsoft. The platform’s renowned flexibility gives developers the
power to target and optimize their creations for 25+ platforms. Games
and experiences made with Unity have reached 3 billion devices worldwide
and were installed more than 29 billion times in the last 12 months. For
more information, visit www.unity3d.com
and to see the latest games and experiences created in Unity, go to https://unity.com/madewith.
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